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| Photo-realistic & scalable | |||||||||||||||||||||
| Integrate any media | |||||||||||||||||||||
| Any size, style or layout | |||||||||||||||||||||
Reality ‘mirrored’Creating a believable and immersive virtual world is dependent upon simulating the real world experiences that we all take for granted. The latter include real-time reflections (on all shinny surfaces); blending jagged edges (anti-aliasing); achieving greater clarity on finer detail and lettering (anisotropic filtering); and recreating our normal field of vision on screen (field of view). To meet individual user requirements both Windowed and full-screen modes are supported . |
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| Reality 'mirrored' | |||||||||||||||||||||
| Animate people & products | |||||||||||||||||||||
| Flexible 'flythroughs' | |||||||||||||||||||||
| Track & report all activities | |||||||||||||||||||||
| Database driven | |||||||||||||||||||||
| Dynamic 3D Web Sites | |||||||||||||||||||||
| 3D Modelling Service | |||||||||||||||||||||
Other features that will shortly be incorporated include particle effects (for fountains/running water); fog (for distance-haze); pixel-shaders (for advanced reflection effects); real-time dynamic lighting (for accurate reproduction of animated lighting effects); real-time shadows (to accurately recomputed shadows in real-time as light-sources are moved around); combined with an in-line scene optimization system that pre-processes elements of the 3D environment to ensure minimal CPU impact, and therefore deliver the best possible user experience on all hardware platforms. |
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| ©2007 Buzz 3D | |||||||||||||||||||||