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Home > Buzz 3D software Technical data > Display

Offers photorealistic visual quality, automatically adjusts to the screen resolution of the display device.  The 3D experience can adapt to any resolution supported by the graphics card on the computer (typically between 640x480 and 2560x1600 pixels for domestic computers, or even less if outputted to a mobile device such as a palmtop).

Display on Windows-based platforms (Direct 3D renderer) is already supported, and display on Macintosh hardware (OpenGL renderer) will be added by Qtr 1-2 2008.

The software can also support touch screen as well as very high end 3D displays such as full-dome projection for Planetaria, Depth-based Pixel-Mapping for true holographic displays (eg. Lenticular lens screens which create ‘true’ full-motion 3D on a flat surface, similar to the way credit-card holograms are created), 3D Head-mounted stereoscopic displays, as well as high-resolution projection equipment of the type seen in 3D Cinemas, eg. Walt Disney’s ‘Shrek 3D’, etc.

 
   
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